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Psychonauts 2 Rewire Hollis Mind

Alarm! This article or section contains spoilers for Psychonauts and/or its sequels. Read with circumspection!

Loboto Dialogue Portrait.png These brains are worthless, Sheegor!

This commodity is a work in progress and needs a lot more information.
Delight pardon our mess while we sort it out, or lend a manus!

" ...and THAT is how you perform the advanced psychic ability known as MENTAL CONNECTION. "

–Hollis Forsythe

Mental Connection is the psychic power to connect disparate ideas and allows the user to pull themselves towards floating thoughts and enemies. It appears as a grappling hook-like beam. Information technology can cause unintentional (or intentional) negative psychological furnishings if 2 harmful thoughts are connected together[one]. It can also lead to euphoric breakthroughs and an increment in mental wellness. Raz learns this ability in Hollis' heed in Psychonauts 2.

Gameplay

Upgrades

  • Base of operations Power - Grapple between thoughts to brand connections.
  • Sucker Punch - Dishes out a free knuckle sandwich to incoming grappled enemies for bonus damage.
  • Think Fast - Cooldowns between enemy grapples are shortened.
  • Dark Thoughts - Connect to Dark Thoughts to reach previously untraversable areas.

Pins

  • Food For Thought - Each Mental Connexion node has a chance to restore a little Mental Energy!
  • Heavy Thoughts - Use Mental Connections to ballast your enemies in place!
  • Mental Tax - Making Mental Connections has a chance to revenue enhancement the mind, causing it to emit Psitantium!
  • Brain Drain - Grabbing an enemy with Mental Connection will deplete their health!

Uses

  • Mental connectedness is useful for traversing large areas.
  • If Raz grapples onto a smaller enemy using mental connection, information technology volition pull the enemy toward him. If he grapples a larger enemy, it will pull Raz toward that enemy.

Strategies

  • Time chimera tin be used to slow down a large enemy from far away, and and then mental connection can be used to quickly pull Raz toward that enemy. Once close, he can employ Psi Punch to deal massive harm.

Psychonauts 2

In Psychonauts 2 it is revealed that Hollis Forsythe attempted to utilise Mental Connection to rewire her medical professor, Dr. Potts', personality, but accidentally caused him to have a mental break. Raz also uses this power to try and rewire Hollis' thoughts in Psychonauts 2, but ends upwards dramatically impacting her mental wellness in the procedure, as well as indirectly giving her a gambling addiction.

Dark Thoughts

Main article: Thoughts

Dark thoughts are majestic colored versions of white thoughts. They are hidden in minds and connecting to them can lead to secret areas, provided the player has upgraded this ability for this to work.

Trivia

  • Mental Connectedness has aspects of telekinesis and mind control.
  • Mental connection can exist used along with Archetype to indefinitely bounce on water. While the archetype is summoned, Raz can bounce on water and use mental connexion to grab onto him. Doing this will restart the "bounce" sequence.

Gallery

Screenshots

References/Notes

  1. Raz and Hollis have both acquired accidental negative effects on minds while using Mental Connexion.

Psychonauts 2 Rewire Hollis Mind,

Source: https://psychonauts.fandom.com/wiki/Mental_Connection

Posted by: kennedysirlighted.blogspot.com

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